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Mystique Design Goals

Rarescape Design Goals

Compatibility

Compatibility with D&D — ability to use a Rarescape character in the same game as standard D&D characters, or use a D&D Monster Manual creature as a Rarescape adversary.

Universality

“5e Rules for Every Genre™”. Support all top genres: Pulp, Fantasy, Sci Fi, Cyberpunk, Supers, and Horror

Seamless wargame variant. Ability to use system for a miniatures game (like Savage Worlds ‘Savage Worlds Showdown’ PDF). Ability to move between miniatures wargames and roleplaying games. Within roleplaying games, ability to alternate between using miniatures and theater of the mind.

Use any types of miniatures (or none at all) — use a Grid, hex, 15mm Rulers, 28mm Rulers, or Zones

Accessibility

Family friendly content and artwork

Inexpensive core rulebook to increase adoption.

Generous fan and pro licensing (like Savage Worlds)

Digital versions (PDF, maybe Roll20).

Eventual ADA accessibility

Speed

Quick to learn if you know D&D

15 Minute CharGen

Avoid different rules subsystems. Have starships rules follow character rules.

Avoid unnecessary bookkeeping. Maybe have powers be ‘once per scene’ versus using Power Points.

Fast game prep due to tie-in to adventure location cards and background cards

Minimalism

A Rules Reference not a How-To-Play-RPGs (see Mike Mearls twitter posts on how people learn games).

80/20 rule — 80% of types of characters can be created with 20% of content

Concise rules — 96 to 150 pages, 6×9” or so format

Basic Character Sheet Could Fit on a Playing Card, and all the rules for your powers could fit on a single page of paper.