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Rarescape Schedule



Aug. 15 — Tentative Kickstarter Date


Cover Art (Alena) — July 30

Logo — July 22

Interior Trade Dress — July 29

Cover Layout — July 29

Character Sheet — Post-Kickstarter

Kickstarter Art — Aug. 15 (assets to Elijah by Aug. 1)


Final Edges — July 31

Species/Race Rules — Aug. 15


Character Builder XLS — Aug. 3

Hazards Rules (Radiation, etc.) — Aug. 15

1-Sheet Settings & Adventures

Damien to Assign — Eighties Things (Horror, fear), cf. Eighties Things! — July 31st
Damien to Assign — Supers — July 31st

Stan to research — Reich America — Aug. 15

1-Sheet Settings


A 1,500 word “1-sheet setting” includes:

  • Setting summary
  • List of key places (or factions), optionally sketch a map if you feel its needed (and we’d commission art for the map)
  • A short ‘Bullet Campaign’
  • Short ‘en media res’ adventure kickstart, like the Eighties Things doc I sent you, or the 1st page of Lady Blackbird


For each setting, you’d write 750-1,000 words, much like page 2 of this PDF:


Then you’d have a short ‘Bullet Campaign’, which is something like this:


Also see pages 22-33 in this PDF for examples of formats for mini-settings:


‘Writing for Rogue Comet’ guide with a style guide. Tips for Plot Point campaigns and one-sheet are relevant for this project but will be on future projects:


One-Sheet Adventure


One-sheets are standalone adventures which generally range from 1,000-1,500 words (including stat blocks). They typically have about 5 scenes where combat or heavy roleplaying occurs. If it’s an exploration adventure, you’d probably have about 8 to 12 rooms to explore.


If you’re asked to write a ‘one-sheet’ it should follow the style and standards of Pinnacle Entertainment Group’s one-sheet adventures for Savage Worlds. Here are resources to review and understand one-sheets including some tutorials:







Rarescape Rules


Liche stats; Inspiration Rules


Three different point buys:
Star Wars d20 (Melee Only, characters and vehicles)
Heroclix (characters only)
One Page Rules (all genres, characters, vehicles)

White Star (Vehicles, Starships) (Stan to Share)

Rarescape Tactics and OnePageRules Math


Stan Stuff

Stan Army (note) WWII Army List

Grimdark Future v2.0 – Beta 4.pdf

Grimdark Future – Point Calculation System v1.0 – Beta 4.pdf

Grimdark Future v2.0 – Test Units – Beta 4.pdf

Update damage and ranges for Expanded Weapons List

(Get aligned on #3 design decisions above first)

Design Question: D&D Ranges vs. Miniatures Ranges


Potential Future Projects



  • Minor Subsystems
  • Hazards Rules (Radiation, etc.) — (500 words, $25 fixed fee project) Use Savage Worlds and 5e as inspiration
  • Species/Race Rules (1K words, $50 fixed fee project) Use Savage Worlds and 5e as inspiration
  • Edges & Powers


      • Rules on Creating New Edges / Powers (i.e. the math behind it) —  (500 words, $25 fixed fee project?)


  • Hindrances (1K words, $50 fixed fee project?)


      • New Edges — (effort and price TBD)


  • Math


      • Update damage and ranges for Expanded Weapons List (Add Traveller, Star Wars & Star Trek weapons) — ($100 fixed fee project)


  • Minor rules descriptions — (1K words, $50 fixed fee project)


      • Description on burst effects for AoE weapons (grenades, etc.) — 200 words


  • Rules on Encumbrance — 100 words (cf. idea from John Shultz on this)
  • List of Typed Damage — 200 words


      • Object rules — 100 words (Cf. DMG page 246 – 247. Objects have an AC based on how hard they are, and hit points based on size. Some objects are immune to some types of damage.Very large objects are not damaged by many things. Some objects like castle walls have a damage threshold essentially DR/- from 3rd edition. The values for items are mostly left entirely up to the DM to come up with as needed.)


  • Review and Update Skill Descriptions — mostly written, add 6 or so new descriptions — 500 words



Open Design Questions

Inspiration vs. Spell Slots (Stamina)
Saving Throws for Edges
Move & Kiting (add Charge?)
Weapon Damage
Weapon Range
Scale Rules


PP usage for non-magic users and non-supers?

Skills — pt buy like Savage Worlds or proficiency based like D&D?

Fighting skill needed?


Rarescape Design Goals


  1. Compatibility with D&D — ability to use a Rarescape character in the same game as standard D&D characters, or use a D&D Monster Manual creature as a Rarescape adversary.


  1. 5e Rules for Every Genre™”. Support all top genres: Pulp, Fantasy, Sci Fi, Cyberpunk, Supers, and Horror
  2. Seamless wargame variant. Ability to use system for a miniatures game (like Savage Worlds ‘Savage Worlds Showdown’ PDF). Ability to move between miniatures wargames and roleplaying games. Within roleplaying games, ability to alternate between using miniatures and theater of the mind.
  3. Use any types of miniatures (or none at all) — use a Grid, hex, 15mm Rulers, 28mm Rulers, or Zones


  1. Family friendly content and artwork
  2. Inexpensive core rulebook to increase adoption.
  3. Generous fan and pro licensing (like Savage Worlds)
  4. Digital versions (PDF, maybe Roll20).
  5. Eventual ADA accessibility



  • Quick to learn if you know D&D
  • 15 Minute CharGen


  1. Avoid different rules subsystems. Have starships rules follow character rules.
  2. Avoid unnecessary bookkeeping. Maybe have powers be ‘once per scene’ versus using Power Points.
  3. Fast game prep due to tie-in to adventure location cards and background cards


  1. A Rules Reference not a How-To-Play-RPGs (see Mike Mearls twitter posts on how people learn games).
  2. 80/20 rule — 80% of types of characters can be created with 20% of content
  3. Concise rules — 96 to 150 pages, 6×9” or so format
  4. Basic Character Sheet Could Fit on a Playing Card, and all the rules for your powers could fit on a single page of paper.